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For me the center is home base, that's where I draw.
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I created two shortcuts - SHIFT+CTL+ALT+ - (minus sign) to move the cursor to the center, then SHOFT+CTL + - to reproject strokes planar. Trust me, it happens CONSTANTLY no matter how careful you are. In fact, everytime you turn around you will discover your strokes look great in one view but when you switch tot eh camera, they are not where you thought they were. The upshot is that you WILL be having to "reproject strokes" a LOT.
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Without getting into all the reasons why, blender's 3D working space is both a blessing and a curse with 2D.The bizarre alpha channel halos associated with openGL rendering of images mapped to planes (I describe the issue HERE) is solved thusly : USER PREFS > SYSTEM > set openGL CLIP ALPHA to 0.5 instead of the default 0.04 - HUGE if you want to leverage work by creating characters in other apps and map to a plane in blnder's 3D view, then (of course) use the grease pencil to animate over it.In practice, I have found custom hot keys for this a bit fiddly so I've gotten used to SHIFT+S>4 then SHIFT+S>2 - which selects the respective menu items just described This way you can quickly snap a point to an exact location. A big part of keeping things minimally klunky has to do with having lines and points line up or connect exactly, so it's advisable to create hotkeys for SHIFT+S>snape CURSOR to SELECTED and SHIFT+S>snap SELECTED to CURSOR.For shadows you OFTEN want to clone some points (SHIFT+D), MOVE them to their own layer (Mkey), draw the 4th side of the shadow area, Select all the points in that layer, CTL+J to join them so they can all have the same material, then move the whole kaboodle back to the original layer (or not depending on your preference).Grab a shape, SHIFT+D (duplicate), then move the newely created points/stroke to a new color (presumably an outline-only one) - I set up CTL+M as my hot key because M moves between layers, so for me CTL+M to move between colors made sense Someimtes it makes sense for color patches and outlines to be separate.
#Pencil 2d samples full
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